AI Insights · Timothy · October 2022
Top 5 Gacha Games on iOS in South America, Q3 2022
Discover the performance trends of the top 5 Gacha games on iOS in South America during Q3 2022, including weekly downloads, revenue, and active users data.
In Q3 2022, the top Gacha games on iOS in South America showcased varied performance metrics in terms of downloads, revenue, and active users. Below, we delve into the weekly trends for these games, providing insights based on data from Sensor Tower.
X-HERO
BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED
Weekly Revenue: X-HERO saw a significant increase in revenue, peaking at around $30.8K in the third week of September. The game started the quarter with revenue of approximately $9.6K and experienced notable growth throughout the quarter.
Weekly Downloads: Downloads for X-HERO displayed a sharp rise, especially noticeable at the end of August, reaching about 149.1K. This marked a substantial increase from the starting point of roughly 9.7K downloads at the beginning of the quarter.
Weekly Active Users: Active users also surged, peaking at nearly 254K in the first week of September. The quarter began with about 28.6K active users, showing impressive growth over the months.
8 Ball Pool™
Miniclip.com
Weekly Revenue: The revenue for 8 Ball Pool™ remained relatively steady, fluctuating around the $15K to $18K range throughout the quarter.
Weekly Downloads: Downloads were consistent, averaging around 40K per week, with a slight increase towards the end of the quarter, peaking at approximately 43.5K in mid-September.
Weekly Active Users: Active users demonstrated a gradual increase, starting from about 1.1M and reaching up to nearly 1.44M by the end of September.
eFootball™ 2024
KONAMI
Weekly Revenue: eFootball™ 2024 experienced fluctuations in revenue, with a notable peak at about $19K in the second week of September. The quarter started with revenue of approximately $6.2K.
Weekly Downloads: Downloads remained relatively stable, ranging from 14.9K to 22K, with a peak in mid-September.
Weekly Active Users: Active users showed a gradual increase, starting at around 324K and reaching up to nearly 348K by the end of the quarter.
Mario Kart Tour
Nintendo Co., Ltd.
Weekly Revenue: Mario Kart Tour had moderate revenue fluctuations, peaking at around $7.6K in the final week of September.
Weekly Downloads: Downloads for Mario Kart Tour saw a spike towards the end of the quarter, peaking at about 31.3K in the last week of September. The quarter started with downloads around 17K.
Weekly Active Users: Active users remained relatively stable, with a slight increase towards the end of the quarter, reaching approximately 110.7K.
Asphalt Legends Unite
Gameloft
Weekly Revenue: Asphalt Legends Unite maintained steady revenue, averaging around $1.5K to $2K throughout the quarter.
Weekly Downloads: Downloads were consistent, averaging around 13K to 15K per week, with minor fluctuations.
Weekly Active Users: Active users showed stability, hovering around 32K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.